![]() Why do you think you need to submit CV and go through interviews before you are accepted for jobs? Do you see why it sounds ridiculous when you say something like "you should get option to choose whatever building your heart desire"? This is because you don't understand the game that you're talking about, and why it does the things that it does.ġ) For that i reacted by stating, that our PC should not just "be Druid leader" but have option to "become Druid leader". How does it make sense if an order of paladins would accept a thief into their ranks as a squire? The more powerful the positions, the harsher the selection process. If a game company is looking to hire a senior manager, of course they have to look at people with the appropriate background. If a software company is looking for software developers, no way in hell they would hire someone without any sort of programming background. ![]() ![]() It makes sense that those factions don't want to offer a position of power to someone outside of their circle. They are tied to factions - clerics, paladins, druids. The strongholds in BG2 are not just any buildings. This was not the purpose for the "strongholds" in BG2. You're talking about a free-style world building in which you acquire a building that you want, then customize it how you want. It's not that what you suggest is "bad", but if it's like you say then it no longer serves this purpose. There was a purpose, and this idea was implemented to serve that purpose. If any character can "select" any building they want and decide that ok I want to become the owner of this building, then this is no longer tied to your class. I have stated it in my previous comments: the point of this idea was to give more significance to the choice of your class, and thus making your playthrough feel more personal to you. It seems you read to the part "your character gets a building" then stopped there, and fail to see the why behind it - the intention they had when they implemented this idea. or possibly adding some neutral ground, that you could fit out however you would likeThis is what happens when you state opinions about a game you refuse to play and, therefore, know very little about. I reacted by stating that i dont like it, and i would like much more if you get option to choose whatever building your heart desire. :-/Īnd yes, we did digressed from the subject a bit too much by this. :-/īut i gues im not the only one who feels that way, wich is in my honest opinion prooven by the fact that "remasters" (wich are usualy simple reskins) are so popular theese days. since the main reason is graphics, it probably is superficial as fuck. I realize that this might seem superficial, and to be honest. and many more that i just didnt remembered, since i had them on PS1 instead of Steam.īut im no longer able to enjoy all those games, bcs the game insustry simply evolved since then. SW:KotOR (1), Fallout (1), Metal Gear Solid (1), Heroes of Might and Magic II., Blood Omen: Legacy of Kain, Legacy of Kain: Soul Reaver (1), The Elder Scrolls IV: Oblivion. There is many games i loved in their time. and what was then progresive and inovative masterpiece, is now just relic of the past. IF(!) i would get my hands on that game 20y ago, but that was then. it starts a little to feel as anoying as comparing every thing to Solasta -_- )Īnd i believe you, i bet i would love it as much as you people do. (quite the contrary actualy, when someone keeps sugesting it. ![]() I realize that there is this possibility, but i simply dont feel the urge to play this game. After a short adventure ending with a gorgon battle and zero loot, she didn't half get an earful of playful jests from the rest of the party.Also you kinda played BG3 so discovering it's grand-father is a thing.I really dont know what to say on this. One member of the crew, a loveable snarky archer named Tess, had a luck feat and claimed that she could set off in a completely random direction and always come across some treasure. There are hundreds of scripted micro-stories your party will slip into, although conversations change drastically depending on your team's personalities. My Wildermyth squad is named the Northern Slayers, a group of rag-tag women who enjoy a good punch up and friendly banter (which is what I was going for in the character creator). Everything they go through is folded neatly into the major story and it's pretty spectacular. Characters fall in love, create bitter rivalries, grow old, have children, make terrible decisions, leave behind legacies, and eventually die. Wildermyth uses both deliberately crafted tales and procedural stories spun from character-driven traits to create a truly dynamic RPG. It's kind of incredible how a small games studio from Texas has managed to pull this off.
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